Difference between revisions of "Musical Chairs Theory Of Economic Justice"

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(Created page with "Musical chairs is a children's game that has many lessons about economics. First, the payoff system in musical chairs is winner takes all. This is an important real world model...")
 
 
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Musical chairs is a children's game that has many lessons about economics.
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{{DES | des = Competition, self-improvement and meritocracy do not improve economic justice outcomes in a musical chairs model.  No matter how loudly Horatio Alger is invoked, there still will be only one winner of a game of musical chairs, and many losers. Likewise, no matter how responsably the players attempt to act, how much they struggle to pull themselves up by their bootstraps, only one will finish in a chair. | show=}}
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First, the payoff system in musical chairs is winner takes all.  This is an important real world model, that children should learn about.  But the converse lesson is that there are many losers and only one chair is left of the original number.  A game designed to have more winners or no complete losers might be less exciting, but a better outcome.  For example, a winner might get to sit across two seats, and a two losers would share one set.  Nobody is "out", and no chairs are removed.
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Musical chairs is a children's game that has many lessons about economic justice.
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Libertarian ideas about economic justice are simple: what you get, you keep.  That sounds good until you think about how it is determined what you get.
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Libertarian economic justice has no problem with the game of musical chairs.  The winner "obviously" earns that final seat through competition following the rules of the game.  The losers also deserve their losses according to the rules of the game.
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First, the payoff system in musical chairs is winner takes all.  This is an important real world model, that children should learn about.  But the converse lesson is that there are many losers and only one chair is left of the original number.  A game designed to have more winners or no complete losers might be less exciting, but a better outcome.  For example, a winner might get to sit across two seats, and a two losers would share one seat.  Nobody is "out", and no chairs are removed.
  
 
The real world lesson from the musical chairs payoff system is that we can design society to concentrate rewards to a few people, or disperse them among many.
 
The real world lesson from the musical chairs payoff system is that we can design society to concentrate rewards to a few people, or disperse them among many.
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In the real world, we prohibit certain wasteful, non-productive competitions.  Competition for property through theft and violence, for example.  In various religious communities, competition for status through conspicuous consumption is prohibited by requirements for plain dress.  Etc.
 
In the real world, we prohibit certain wasteful, non-productive competitions.  Competition for property through theft and violence, for example.  In various religious communities, competition for status through conspicuous consumption is prohibited by requirements for plain dress.  Etc.
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Latest revision as of 17:03, 30 April 2019